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Lua plugin for script hook v
Lua plugin for script hook v









  1. Lua plugin for script hook v generator#
  2. Lua plugin for script hook v mod#
  3. Lua plugin for script hook v Patch#
  4. Lua plugin for script hook v mods#
  5. Lua plugin for script hook v code#

Other languages and profilers should be pretty easy to add, too. Select one of the following categories to start browsing the latest GTA 5 PC. This took about 20 minutes to get working with this tool. Under the hood, the plugin simply parses the output of perf report with some special parameters either with or without call graph information. The main bottleneck is actually perf itself and I hope to add some kind of caching feature in the future.Įdit: To showcase the versatility, I decided after this post to show the plugin for another programming language.

lua plugin for script hook v

The resulting data is stored as a weighted directed graph in an adjacency list representation and can be used to implement all of the features very efficiently. Under the hood, the plugin simply parses the output of perf report with some special parameters either with or without call graph information. Anything that can generate stack traces with source line information should work.

  • You can add other profilers via a very simple lua API that simply takes a list of stack traces and converts it into the call graph format that is used by the plugin.
  • You can also use :PerfHottestCallersSelection if you want to use a visual selection instead of the current function. This uses treesitter to get the correct lines.
  • Use :PerfHottestCallersFunction to find the most common callers of the function that your cursor is in.
  • Lua plugin for script hook v code#

    Use :PerfHottestLines to get a telescope finder (or vim.ui.select if telescope is not installed) that lists the hottest lines of code in your project including an annotated previewer and the ability to jump directly to those lines.

    Lua plugin for script hook v mods#

    More mods in tools category: Asi Destacat 4.7 1.060.695 1.782 Heap Limit Adjuster (650 MB of heap) 1.0.0. Note that the event picker dialogue uses vim.ui.select so if you want it to look as nice as in the demo, use a plugin like dressing.nvim. 10.1 (current) 2.642.050 descàrregues, 900 KB 26 de Abril de 2015. cpu time vs branch misses) in the perf output via :PerfPickEvent. You can switch between different events (e.g. The file LUA Plugin for Script Hook v.10.1 is a modification for Grand Theft Auto V, a(n) action game.

    Lua plugin for script hook v mod#

    Basically, it will add virtual text that tells you what percentage of the time a certain line of code takes up. Grand Theft Auto V - LUA Plugin for Script Hook v.10.1 - Game mod - Download.

  • Use :PerfAnnotate to show annotate your source code with event counts.
  • Removed " All Lua Scripts Loaded Without Error:" you will now only ever see errors (and script prints) printed.Īdd/Include version information within secondary global for scripts to make use of to ensure that they only run on the minimum version(s) that they require or were built/created/designed for this means that you can now check for specific Lua Plugin versions in scripts and do things differently accordingly or do nothing (or error) if the minimum versions required for your script have not been met.I just finished my first NeoVim lua plugin which allows you to explore call graph profiling information generated by perf (or other profilers) directly in NeoVim. Try to simplify installation for new and/or basic users by defaulting ScriptsDir-Lua into the GameDir-GTAV scripts dir. 4.43 / 5 bintang (51 undian) Description: Write any LUA Script for GTA5 Download. Optimized the DebugMode tick function further. Introduced then removed a function (re)mapper will be released/published as a standalone instead. This allows you to script and create stuff if you know lua. Note : THIS ISNT MY WORK credits go over to headscript This is not a hack so dont expect big.

    lua plugin for script hook v

    Renamed a few included scripts primarily for better/proper DebugMode operation. GTA V LUA Plugin for Script Hook V created by headscript First of all I actually dont like to re-post of other forums but since I actually support this I want to make some of you aware of this. Remove/Replace an internal unnecessary function for accessing "secondary" globals with a more direct access/approach for secondary globals, and also introduce the new secondary global.

    lua plugin for script hook v

    Lua plugin for script hook v generator#

    Update (clean up and optimize) the FiveM style game native function call function generator in " _init". Make it easier to call the " 0x" hexadecimal game native functions like in FiveM by prefixing them with an underscore (" _"). Re-Enable the " Player.Id" that can be accessed from/via loops via " Info" table, aka " ".įixed typo in " " variable that can be accessed from/via loops via " Info" table, aka " " which prevented the vehicle's name from coming back as anything.Īdd new " Handle" variable to both " Player" and " Vehicle" which can be accessed from/via loops via " Info" table, aka " " and " ".

    lua plugin for script hook v

    Lua plugin for script hook v Patch#

    Patch out more ways of throwing Lua Plugin into a non-operational state that requires a game restart to recover from. Skipped a version (v4.0) v4.0 was already released awhile ago/back, though unofficially and privately as a "beta".











    Lua plugin for script hook v